- Plan
- The planning stage of a testing life cycle is when the QA manager assigns different bugs for each member of their team to go an find. They also have to set deadlines.
- Preparing
- The preparing stage of testing a game is documenting all the bugs that have been previously fount so that the bug are not repeated so that they game can be tested quickly and efficiently.
- Perform
- Performing is when the tester simply play though the game finding any bug they can.
- Report
- Reporting stage is when the tester finds a bug and reports it to a programmer. This consists of the tester sending the programmer a bug report that contains when the bug is and the steps to follow to repeat it.
- Repair
- The repair stage is involves the tester team to talk to the programmers and modellers to try and fix the bug.
- Repeat
- You have to start all over again using these steps to find another bug.
Monday, 10 February 2014
Game life cycle
In a game testing life cycle there are or 6 different parts.
Subscribe to:
Post Comments (Atom)
Really nice topics you had discussed above. I am much impressed. Thank you for providing this nice information here
ReplyDeleteGame Testing Automtion Company
Game Testing Services Companies
Games Functionality Testing
Video Game Testing Companies
Very useful post and I think it is rather easy to see from the other comments as well that this post is well written and useful.Keep up the good work
ReplyDeletesoftware testing companies
QA testing services
software testing and quality assurance services