Monday 10 February 2014

Game life cycle

In a game testing life cycle there are or 6 different parts.


  • Plan
    • The planning stage of a testing life cycle is when the QA manager assigns different bugs for each member of their team to go an find. They also have to set deadlines.
  • Preparing
    • The preparing stage of testing a game is documenting all the bugs that have been previously fount so that the bug are not repeated so that they game can be tested quickly and efficiently.
  • Perform
    • Performing is when the tester simply play though the game finding any bug they can.
  • Report
    • Reporting stage is when the tester finds a bug and reports it to a programmer. This consists of the tester sending the programmer a bug report that contains when the bug is and the steps to follow to repeat it.
  • Repair
    • The repair stage is involves the tester team to talk to the programmers and modellers to try and fix the bug.
  • Repeat
    • You have to start all over again using these steps to find another bug.

2 comments:

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  2. Very useful post and I think it is rather easy to see from the other comments as well that this post is well written and useful.Keep up the good work
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